AI Insights · Timothy · October 2021
Top 5 Boat Games Performance on Android in Latin America for Q3 2021
Discover the performance trends of the top 5 boat games on the Android platform in Latin America during Q3 2021, including download rates, revenue, and active users.
Analyzing the Top 5 Boat Games on Android in Latin America for Q3 2021
The third quarter of 2021 saw varied performance trends among the top 5 boat games on the Android platform in Latin America. These insights are based on data from Sensor Tower and provide a snapshot of weekly downloads, revenue, and active user trends.
Flippy Race
During Q3 2021, Flippy Race experienced fluctuations in its weekly downloads, peaking at approximately 52.8K in early August. The game saw a significant increase in active users, reaching a high of around 90.4K in the same period. Revenue trends were more modest, with a peak of $35 in mid-July, followed by a gradual decline towards the end of the quarter.
Battle of Warships: Online
Battle of Warships: Online maintained a relatively stable number of weekly downloads, ranging between 16.2K and 18.7K. Active users showed a slight decline from around 104K at the start of the quarter to approximately 90.7K by the end. Weekly revenue saw minor fluctuations, peaking at $1.5K at the end of June and gradually decreasing to about $1K by the end of September.
Speed Boat Racing: Boat games
Speed Boat Racing: Boat games had a declining trend in weekly downloads, starting at around 20.6K in early July and dropping to approximately 4.9K by the end of September. Active users followed a similar declining trend, beginning at 183.9K and ending the quarter at 123.3K. Revenue for this game remained minimal throughout the quarter.
Island building! Build a house
Island building! Build a house experienced stable weekly downloads, with numbers hovering around the 10K mark, peaking slightly at 10.6K at the end of September. Active users showed a slight decrease from approximately 60K in late June to around 54K by the end of the quarter. Revenue remained relatively low, peaking at $30 in mid-August.
Submarine Jump!
Submarine Jump! had a notable peak in weekly downloads of around 25.6K in late July, followed by a steady decline to approximately 1.5K by the end of September. Active users peaked at about 41.2K in early August and decreased to around 10.7K by the end of the quarter. Revenue for this game was minimal throughout the period.
For more detailed insights and data, visit Sensor Tower.